Battlezone Online: BZFlag in the Browser

(github.com)

28 points | by indigodaddy 4 hours ago

8 comments

  • causesothere 3 hours ago
    For a second I thought this was that 90s era game about the space race where you play a tank pilot on the moon fighting the USSR in a first person rts.

    I'm sure this game shares some DNA or history, but man, big nostalgia hit.

  • tikhonj 3 hours ago
    Oh man, there's a real hit of nostalgia. I played BZFlag a whole bunch back in middle school and high school, and it was one of the first places where I got involved in the community at all (mostly hanging around some phpbb forums!)

    Good times.

    I don't remember too much of what I did, but I made a couple of maps one of which was hosted on a server for a week or something. It wasn't especially good, but it was a pretty amazing experience that somebody else thought something I made was good enough to try out, and that I could log into a "real" server and see it in action :P

    • Plaastix 3 hours ago
      Wow same! I'm so amazed to see this on HN. One of the few amazing open source multi platform games
  • pjmlp 9 minutes ago
    The server looks dead to me, oh well.
  • doctoboggan 2 hours ago
    I played this game a lot, and it was somewhat responsible for me learning the linux server environment. I scrounged together a computer from my friend's dad's old parts bin, installed ubuntu on it, and then built a BZFlag map and shared it with my friends. I still remember the feeling of seeing someone I didn't know joining my game.
  • stackghost 2 hours ago
    I had so many sweaty sessions on the Hepcat pillbox server, back in the day. No jumping, no superflags, CTF. Super high skill ceiling. That was some of the best gaming.
    • triyambakam 43 minutes ago
      Oh wow, I was on Hepcat too. That was a good one
  • great_tankard 2 hours ago
    gg
  • hn_submit 2 hours ago
    This is a slop port to TypeScript / JavaScript? The original code was written in C++.

    The Apocalypse map is still golden!

    • indigodaddy 2 hours ago
      Looks like Tim Riker is driving it. He's been the main maintainer and name behind BZFlag ever since I can remember..
    • readthenotes1 1 hour ago
      Everyone knows that unless a game is programmed with handcrafted machine code (assembly is a modern crutch for those who can't program of course) that it is simply not worth playing
      • pjmlp 9 minutes ago
        Yes definitely, hand translated into hexadecimal and then typed in via code monitors, or if getting fancy DATA blocks, preceded by a mini loader and jump to execution entry code. /s
  • pravex 3 hours ago
    [flagged]